September 12, 2026
Workout Trainer: character mesh cleanup and FreeMoCap animation tests
I rebuilt the Workout Trainer character in Tripo 3D, cleaned it up in Blender, and ran a first FreeMoCap motion-capture pass for workout animations.
I'm currently working on the 3D character and the animation workflow for the Workout Trainer app.
Character pipeline
I generated a new model in Tripo 3D, then brought it into Blender to:
- clean up and fix the mesh
- redo the UVs
- fix problem areas in the textures
That gives a much more usable base for posing and animation than shipping the raw export.
Animation with FreeMoCap
Next up is animation. I'm using FreeMoCap, an open motion-capture system, to capture workout movements and feed them into the character pipeline.
I ran a first test capture and the results look good so far — solid enough to keep iterating on the workflow.
What's next
I'll share more screenshots as the character and animation pipeline mature. The goal is a repeatable path from mocap take → cleaned clip → in-app workout animation.
