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September 12, 2026

Workout Trainer: character mesh cleanup and FreeMoCap animation tests

I rebuilt the Workout Trainer character in Tripo 3D, cleaned it up in Blender, and ran a first FreeMoCap motion-capture pass for workout animations.

I'm currently working on the 3D character and the animation workflow for the Workout Trainer app.

Character pipeline

I generated a new model in Tripo 3D, then brought it into Blender to:

  • clean up and fix the mesh
  • redo the UVs
  • fix problem areas in the textures

That gives a much more usable base for posing and animation than shipping the raw export.

Animation with FreeMoCap

Next up is animation. I'm using FreeMoCap, an open motion-capture system, to capture workout movements and feed them into the character pipeline.

I ran a first test capture and the results look good so far — solid enough to keep iterating on the workflow.

What's next

I'll share more screenshots as the character and animation pipeline mature. The goal is a repeatable path from mocap take → cleaned clip → in-app workout animation.

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