// 3d & visual
Gallery
Renders, 3D models, PBR materials, and CAD work — the visual side of a technical career that includes Full Motion Video analysis, electro-optical systems, and 3D-printable prototyping in the field.
Game-development experiments, Blender scenes, and fabrication projects sit alongside my software work. They reflect the same attention to detail I bring to code — and the creative tools I use when a problem needs a visual or physical solution.